Cyberpunk 2077 Patch Notes 2.11 Includes Bug Fixes, Balance Changes, and More

Cyberpunk 2077

Cyberpunk 2077 is a video game made by CD Projekt Red, released in 2020. It’s an action role-playing game set in a futuristic, dystopian city called Night City. In the game, you play as a character named “V,” a mercenary dealing with the consequences of a heist gone wrong.

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The story unfolds as V discovers a special cybernetic chip with the personality of a rock star and terrorist named Johnny Silverhand, played by Keanu Reeves. This chip threatens to take over V’s mind, and as the game progresses, V and Johnny must work together to find a way to separate and save V’s life.

Developing the game involved a team of about 500 people using the REDengine 4 game engine. CD Projekt collaborated with various partners, including Cyberpunk creator Mike Pondsmith and actor Keanu Reeves. While the game received praise for its story, setting, and graphics, it also faced criticism for gameplay elements and technical issues, especially on consoles.

Despite challenges, it sold over 25 million units by October 2023. A significant update, Phantom Liberty, was released, and plans for a sequel, codenamed “Project Orion,” were announced in October 2022. The game’s development cost, including updates, is reportedly over $436 million, making it one of the most expensive video games ever created.

Cyberpunk 2077 Patch Notes 2.11 

In Cyberpunk 2077 Patch 2.11, CD Projekt Red focused on fixing common issues in the game. The update addressed bugs like melee finishers, incorrect item upgrades, and odd character movements. It also adjusted the frequency of car chases, resolved a bug with incomplete gigs on the map, and fixed an issue preventing players from sleeping during a specific quest. The patch aimed to enhance the overall gaming experience by addressing various smaller issues and introducing new features.

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  • Melee Finishers will now work properly.
  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
  • It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
  • When using the Classic control scheme, performing dashes will no longer result in crouching.
  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
  • Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
  • The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
  • Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn’t drop.
  • Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
  • Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
  • Skill Shards for skills that are already maxed out will no longer drop.
  • The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
  • Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
  • Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
  • Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
  • Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
  • It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
  • Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
  • Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
  • Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.

Quests & Open World

  • Adjusted car chases so that they’re not too frequent and don’t overlap.
  • Fixed an issue where vehicles purchased on the Autofixer website weren’t added to the owned vehicles list even though money was spent.
  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
  • Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
  • Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn’t arrive, even if the requirements were met.
  • Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
  • A Day In The Life – Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
  • Belly of the Beast – Fixed an issue where it wasn’t possible to exit the Basilisk after entering the tunnel.
  • Cyberpsycho Sighting: On Deaf Ears – Fixed an issue where it wasn’t possible to collect the information required to progress because the shard wasn’t present in the area.
  • Don’t Lose Your Mind – Fixed an issue where, after choosing to merge the Delamains, it wasn’t possible to progress past the “Approach the car” objective because the cab didn’t spawn.
  • Down on the Street – Fixed an issue where Takemura wasn’t present when arriving at Wakako’s pachinko parlor.
  • Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where Gustavo would immediately become hostile after entering his office.
  • Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
  • I Really Want to Stay at Your House – Fixed an issue where it wasn’t possible to sleep in V’s apartment bed while the quest was active.
  • Psycho Killer – Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
  • Reported Crime: Dredged Up – Fixed an issue where the trail that must be scanned to progress could be missing.
  • Spellbound – Fixed an issue when the discounted price for the Spellbook could be higher than the full price.

Phantom Liberty-specific

  • Black Steel In The Hour of Chaos – Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn’t appear.
  • Black Steel In The Hour of Chaos – Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
  • Firestarter – Fixed an issue where some weapons could become job items after being retrieved from the locker.
  • Hi Ho Silver Lining – Fixed an issue where it wasn’t possible to talk to Mr. Hands in the Heavy Hearts club because he wasn’t interactable or did not spawn for players who experienced this issue on 2.1.
  • Just Another Story – Fixed an issue where Vehicle Contracts weren’t spawning in some cases.
  • Things Done Changed – Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
  • Added an end credits message from Reed for endings other than The Tower.
  • Removed the possibility of installing attachments on the Catahoula Iconic pistol.
  • Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
  • Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn’t match the description.


  • Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable “Sync to Vehicle Radio” to keep the music playing after exiting a vehicle. With “Cycle Stations with Button Press”, effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable “Save Current Station” to have the Radioport resume playing the radio station upon loading a saved game.
  • The data window that appears when scanning will no longer default to the “Hacking” tab rather than “Data”. Instead, it will now remember which tab was open last.
  • Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
  • Added a pop-up message for when it’s not possible to activate Sandevistan during holocalls.
  • Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
  • Made small improvements to the appearance of Net sites.


  • Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
  • Fixed shadows appearing on V’s torso when wearing tank tops.
  • Fixed dark shadows appearing on V’s hands when holding some weapons with Ray Tracing enabled.
  • The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.

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  • Tire track marks will now match the actual contact patch of the tire.
  • Adjusted the suspension movement of some traffic vehicles to improve it visually.
  • Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
  • Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
  • Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.


  • Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to “Auto” (lets the operating system automatically decide how to distribute threads among the cores) or “Prioritize P-Cores” (prioritizes performance cores). It is set to “Auto” by default.
  • Implemented a fix that improves performance, especially on AMD RX Vega GPUs.


  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
  • Controller Inner Dead Zone has been changed to new default values for players who didn’t change them, as keeping the old default values could result in stick drift.
  • Fixed an issue where the door in the Megabuilding H10 apartment wouldn’t automatically close in some cases.


  • Updated the address list for modders.

Improvements and Fixes in Cyberpunk 2077 Patch Notes 2.11 

In the latest Cyberpunk 2077 Patch Notes 2.11, CD Projekt Red focused on making the game better by fixing many issues. The update also brings changes to keyboard controls, letting players customize keys more easily. They fixed problems with cyberware, quests, and the open-world part of the game.

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For example, they made adjustments to car chases, fixed issues with buying vehicles, and improved the visual aspects like neon-lit rims and shadows on the character. The patch also added new features, such as the ability to change the color of Rayfield vehicles. CD Projekt Red didn’t forget about PC players, introducing settings for better CPU utilization and improving performance, especially for those using AMD RX Vega GPUs.

Overall, the patch aims to provide a smoother and more enjoyable experience for players by addressing various bugs and making the game more polished. Additionally, the update includes fixes for specific quests, ensuring that players can progress through the game without getting stuck in certain situations. They improved the way vehicles behave, including fixing tire track marks and enhancing the suspension movement for better visual appeal.

The PC-specific changes are designed to optimize performance and offer more customization options for players using different setups. With these improvements, CD Projekt Red is actively working to create a more stable and enjoyable experience for Cyberpunk 2077 players, addressing community feedback and enhancing the overall quality of the game.

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Cyberpunk 2077 Gameplay 

In Cyberpunk 2077, the gameplay puts you in the shoes of a mercenary named V, and you get to customize almost everything about them – from how they look to their skills and style. You experience the game in a first-person perspective, and your character has various playstyles based on stats like Body, Intelligence, Reflexes, Technical, and Cool. The game offers three primary play styles: Netrunner for hacking, Techie for dealing with machinery, and Solo for combat situations.

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To enhance your abilities, you can visit a “ripperdoc” to buy and upgrade cyberware implants. The rarity of equipment is indicated by a colored tier system, and there are different types of weapons, including melee, ranged (Power, Tech, Smart), and you can even play the game without killing anyone by using non-lethal options.

The game is set in the vast and diverse metropolis of Night City, divided into six regions, each with its own unique characteristics. You can explore these areas on foot or in various vehicles, with both third- and first-person views available. The open-world setting includes a day-night cycle and dynamic weather, affecting how non-player characters (NPCs) behave.

V owns an apartment and a garage, and the city features a variety of activities, including minigames like hacking, boxing, racing, martial arts, and shooting ranges. The choices you make in the game’s branching dialogues can influence the storyline and lead to different endings. Throughout the game, you’ll encounter companions, undertake quests from Fixers, and make in-game choices that shape your experience in Night City.

Cyberpunk 2077 Overview


CD Projekt Red


CD Projekt


Adam Badowski, Konrad Tomaszkiewicz, Gabriel Amatangelo




REDengine 4


Windows, PlayStation 4, Xbox One, Stadia, PlayStation 5, Xbox Series X/S

Release Dates

Windows, PS4, Xbox One, Stadia – 10 December 2020; PS5, Xbox Series X/S – 15 February 2022


Action role-playing, First-person shooter



Cyberpunk 2077 Trailer 

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